
Then you will need to convert your extraction file (s) to an editable format which in our case is xml because the files are initially in xmb format, which if you open in a text editor is pure jibberish like so: Note: As you can see in the little search bar at the bottom, I have used it to search for the file. The selected files should be highlighted like this, of course: Note: Unfortunately, we can't edit the files with the Resource Manager, but at least, that's why we need to extract them first and then convert them.

Just as a note, you can also select multiple files by pressing Shift and then left-clicking the files, or alternatively you can also extract all files, but it will take a bit longer. It then marks the files you want, in our case the techtreey file, and extracts it to a location that the application will ask for. Other guides Age of Empires III: Definitive Edition - How to rotate a building Once the Data.bar file is opened in the Resource Manager, we will use the Extract function and your window should look like this: Note: To add the Julius of the new units, you will also need to reference them in the protoy file, but in our case with the musketeer, it is already under the barracks section, as you can see: So for my mod, I needed to get the file, which is in the Data.bar file, which is in turn located at:Īlternatively, you can go directly to that location to find the file, then right-click, open with, and then find the Resource Manager in the list, but that's up to you. Moving on, when you unpack it with the application you want, I personally use 7zip, you can start Resource Manager.exe and you will be greeted by the following window: For the purpose of this guide, I will use my mod as an example of how and what I have done exactly, you can also find and download my mod to see its files and what I have done for yourself here too: https: /// mods / details / 18662 /
